Good design is essential for a company to succeed. It is proven that design-oriented companies outperform their counterparts in terms of revenue.
Dash is the only hackathon with an emphasis on design. We find it crucial that products and services are created to fulfill customers’ needs and to offer a wholesome user experience. We value highly the importance of a multi-disciplinary approach on challenges. This way we can look into the problems on hand from various different points of view.
What exactly is Dash? Good question! It consists of the main event – 48 hours of young experts striving to solve the challenges you have created. Unlike most hackathons, however, Dash provides more of an in-depth approach on the cases. For participants, the groundwork and research begins already two weeks prior to the main event.
We offer the teams some tools to help assist their brainstorming and prototyping. There are expert mentors and the solutions will be developed using the double diamond.
On the last day of the main event the teams pitch their ideas and you get to choose the best one and award the winners.
After the event, you'll have a broad range of fresh new ideas and perspectives to start working on with the team!
In order to fulfill Finavia’s mission to be recognized from an exceptionally high-quality service culture and smooth connection flights this challenge was focused on new ways of delivering high-quality customer service experience in the future with the aid of modern technologies.
Is it possible to create cheaper and more sustainable choices concerning the lifecycle of broken-down appliances? The key factors of this challenge were to create solutions to ease the maintenance process, find new ways to provide maintenance or even make new business models around the subject.
Circular economy is a solution made to change the outdated over-consuming culture of ours. How could these services become daily activities making consumers lives easier? New solutions were sought to make people choose circular economy services instead of other options.
True innovation was sought in the mobile games space by creating responses to the needs of still unserved. This challenge could be approached for example by finding new market segments and extending new genres from already existing categories.
In this challenge the core purpose was to find ways of providing easy and efficient services for businesses in different growing stages and making them better-known amongst entrepreneurs and businesses.
Solutions were created based on two main questions: why there is a lack of interest towards franchising and how could the concept and/or the contract be possibly developed to make a change.
This challenge focused on enhancing the gender equality and position of women in tech using a certain process developed by Peace Innovation Labs.
How could databases and information technology applications be used more efficiently to make healthcare systems less complex and truly helpful for patients and employees?